The Corsham Witch Trial is a choice-based story by JC Blair that was entered into IFcomp 2021.
The thing about The Corsham Witch Trial is that it contains
no actual witches — and that’s fine,
there weren’t any at the Salem Witch Trials, either. However, the blurb’s
mention of a “worryingly urgent and irritatingly cryptic” request gets a bit
confusing alongside IFcomp’s other stories of magic and supernatural horror.
The Corsham Witch Trial is a cleverly written courtroom
drama. The author describes it as “a transparent attempt to enliven a
disjointed and gimmick-laden manuscript with a few distracting interactive
elements,” but I really enjoyed how this story was framed. Court transcripts
and other documents are presented as .PDF files, and a workplace colleague asks
questions about the evidence after it has been reviewed.
Every step of the Corsham Witch Trial works very hard to
maintain an atmosphere of uncertainty. When the player analyzes the evidence to
support a specific interpretation, their colleague explains how it can also
support a different outcome.
Unfortunately, after a skillful buildup of tension and ambivalence,
the entire exercise proves to be futile.
It doesn’t really
matter what the player thinks, because the case was closed, the truth was
discovered, and the newspapers reported the results. After such rigorously
enforced neutrality, I was expecting a Broadchurch-style twist that
might suggest alternative sequences of events. Instead, I got moralizing
about doing the right thing even when it’s pointless.
The Corsham Witch Trial is well-executed fiction, but doesn't end up being very interactive. Other reviewers have made some good suggestions for improvements.
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