Sunday, October 4, 2020

The Arkhill Darkness: IFcomp 2020


The Arkhill Darkness is a fantasy combat RPG by Jason Barrett. You have been dispatched to lift the Darkness and save the town of Arkhill.

This entry has ambition, and it works hard to include the RPG staples you'd expect in a quest to banish an ancient darkness from a fantasy realm. However, more work was needed to simplify the experience for the player.

For example, using a healing potion requires you to open the inventory screen, click on the potion to get a description that says you can drink it, and clicking again to actually drink. It seemed like I was only able to buy two potions at a time, while I was regularly in situations where I could have used four or five.

Most of The Arkhill Darkness involves grinding: fight monsters, collect gold, use gold to get better equipment and fight more monsters. You can buy either a sword or an axe to help in combat, but buying one prevents you from buying the other. I never got a chance to learn how the two weapons were different (or how they were different from punching or kicking).

In my experience, it's very difficult to program a combat system with Twine that manages to be interesting and fun.

I did notice that substantial effort was put into adding variety for this entry. The hero's quest takes place in stages, investigating new locations and searching for things like missing keys and potion ingredients. Several different patrons visit the tavern, and each one has multiple conversation responses.

The text formatting was appropriate for the story, with white letters on a black background creating a suitable atmosphere for a town shrouded in darkness. However, the presentation felt cramped on the screen.

Different layout choices might have made the menus and exploration options easier to understand — font colors change to indicate magic and combat effects, but it was confusing to have the same blue font for clickable links and inert magical objects.

Overall, a lot of creative work went into The Arkhill Darkness, but it didn't take itself too seriously. Jokes reference source material ranging from Princess Bride to Super Mario Brothers. (Mercifully, I don't think I noticed anyone mentioning how they took an arrow in the knee.)

Artwork from Donald Conrad: 

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