Sunday, October 11, 2020

Fight Forever: IFcomp 2020

Fight Forever is a choice-based entry by Pako, and it poses some challenges. 

As a work, it is heavy on interactivity and light on story. You are given one line of explanation ("After all failed, now that everything is lost, you will fight") before being asked to choose a destiny (character?), a sensei, and a team. Then you get to a screen with your character's stats. If you select the "oracle" option, you can choose the "about" link:

"Think of it as Second Life meets GTA meets Fight Night meets UFC meets Street Fighter."

That sounds amazing. But that wasn't my experience.

Another statement from the oracle: 

"This interactive fiction is in itself the white paper. The goal is to grow this project from it's neonatal text-based existence to a console playable open-world that will bring esports to the minds of older audiences."

I was unable to find anything like a tutorial, or tooltips, or a meaningful discussion of what each choice meant. Someone who follows professional fighting tournaments might recognize some of these options, but I had no idea how choices would affect any of the stats being tracked for my character. (Similarly, I did not know how my stats would affect my performance.)

Inside Fight Forever, a walkthrough is available:

"As much as this is a fighting game, it's a word game. The further you get into it, the more cumbersome it is to take note of opponents' styles, fighter traits, strategies, and techniques. Take notes."

For a game centered around fighting, it's odd that the fights themselves involve no input from the player. Fights start, there is a loading sequence, and then the outcome is reported. If you don't die, you are returned to the screen with your main character's stats. 

As a diagram of the backdrop for an amazing fighting game, this entry looks great. As an actual game to be enjoyed by players, it needs a lot of work.

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