Misty Hills is a choice-based work by Giuliano Roverato Martins Pereira that was entered into Spring Thing 2021.
The player is returning home after completing a
quest “off camera,” and a clock on the side of the screen tracks the time while they wait for the next tram.
The author’s note describes it as a chill game that players
are meant to enjoy at their own pace, and the implementation supports that
experience. (Misty Hills also received an audience award for being the “most
relaxing” Spring Thing entry.)
I enjoyed how Misty Hills provided a low-stakes opportunity
to explore a fantasy environment that was engaging mix of the familiar and the
magical. Although I wanted to catch the next tram, it didn’t feel like a life-or-death
challenge that determined the fate of the world.
I also appreciated how there weren’t any unpleasant
surprises or unfair traps. These structures have been described as confirmation-required
choices — you might end up missing the tram, but it will be the result of
deliberate decisions that you made while exploring.
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