Snowhaven is a text adventure from Tristin Grizel Dean that
was entered into ParserComp
2021.
This entry used effective storytelling to deliver a complete
experience in a small set of locations. The player uses simple objects to
complete some basic tasks, but relationships and memories add narrative weight
to the proceedings.
Snowhaven’s story strikes a balance between important
physical details and the emotional components that motivate the main
character. I appreciated its clean, efficient writing.
Black-and-white graphics make effective contributions to the
story’s wintry atmosphere without becoming a distraction — subtle animations in
a few locations reinforce the impression of frozen stillness everywhere else. I
initially thought that one challenge required a solution that could only be
found in the game's images, but some later digging uncovered alternative clues elsewhere
in the text.
A few parts of Snowhaven felt like the infamous “kill
the dragon with your bare hands” sequence from Adventure, and I’ll be
interested to see how a wider audience receives them. Had I cleverly guessed the
correct sequence of phrases to solve a series of under-clued puzzles? Or were
these obvious solutions that shouldn’t need to be telegraphed? (If it’s the
latter, then I salute some brilliant design work that made me feel good about
myself.)
This entry offers an atmospheric experience that focuses less
on puzzles and more on details. Overall, it’s a short, polished story that was
satisfying to complete.
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