Tipa has a post up about taming the games backlog, and it’s entirely too relatable. Meanwhile, Ocho’s goals for August reminded me that I still have to get back to Fallout: New Vegas (although I’m reluctant to return after some ugly misadventures at Camp McCarran).
What I’d really like to do is resolve some unfinished business from more than a decade ago: I finally dragged my Nintendo Wii out of storage to complete some games that have been stuck in my memory for a very long time.
What do you call it when you forget a game’s controls, meaning that you can’t pick up where you left off, but you remember too much of its plot to start over? That’s what happened with me and The Last Story.
I was barely managing the combat sequences before I took an extended absence, and now I think I'll need some time to get back into practice. Sometimes it helps to start a game over and work back through the early tutorial battles, but I don't have the patience for all the story sequences.
Yes, I remember the island’s terrible secret. No, I don’t want to endure the extended heel turn that was heavily foreshadowed. The Last Story is interesting overall, but its storytelling can be a bit over the top.
I’m sure that the tutorial details can be accessed through in-game menus, and I could always (pause for dramatic effect) read the manual — with enough study time, it would be possible to resume moving forward. But I don’t play games to conduct intensive research.
So I’m just kind of… staring at it? I have always wanted to see how its ends, and people say nice things about the game, which means that it’s probably worth finishing. After that, I’ll see if I can get back into Xenogears and Farewell Ruins of the Moon.
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