Final Girl 2.0 is a choice-based adventure
from Hanon Ondricek
that was entered into IntroComp 2021.
This entry starts by referencing the Final Girl convention
from horror movies, showing that the author knows how these films work. It
also suggests that the reader is equally clever. It must be simple to avoid making
the dumb mistakes that you see characters making in these stories, right?
Final Girl 2.0 argues that it’s not
so easy when you’re the one being stalked by a homicidal maniac. Suspenseful background
music and timed events work together to provide dramatic tension while you’re
fighting for your life.
This entry's clever design choices struck a balance between keeping the game accessible and maintaining a sense of
urgency. I particularly liked how some links had to be selected in a specific order,
which felt similar to performing a challenging sequence of actions in the real
world.
The resulting experience is like a magic
trick. Close inspection of the text is the only way you’ll survive, but the story’s
atmosphere prevents you from loitering and inspecting things too closely.
I reached an ending on my first
playthrough — there are clear signals guiding the player to safety — but when
you go back to experiment with some of the other options, it’s clear that some
of the illusions were meant to be dispelled.
I want to see this developed into a full game. Final Girl 2.0 already suggests a lot of possibilities in its current state.