Saturday, August 23, 2025

News You Can Lose

Clowns, like sex workers and hack economists from the Heritage Foundation, are paid to entertain people with fantasies.

I still like the idea of blogging regularly about relevant news stories, but you never know what's worth writing about as the start of a bigger, long-term story.

Like that time I got laid off by my (former!) company's Chief Marketing Officer because he outsourced my entire department layoffs aren't particularly newsworthy, but five years later I'd learn that he (allegedly!) did it as part of a plot to embezzle more than $5 million.

In the present day, there's a lot of talk about people being replaced by generative AI. The adult industry, long recognized as one of tech's early adopters, has two sides of the story about its use managing OnlyFans audiences.  

  • One NSFW creator is very happy with the way generative AI allows her to engage with larger numbers of fans (and how it works to charge those fans the upper limit of what they're willing to pay). She's very thoughtful about the nature of the service she's providing  pointing out that even SFW personalities involve teams of people working to create a fictionalized version of an identity; she sees AI as just another component of that team creating a fantasy for the audience. She also points out that while using AI breaks the rules set by OnlyFans, many of its other rules are broken on a regular basis. ("So as long as they're making money and it's not related to minors, they're probably going to turn a blind eye.")

  • In the Philippines, people at OnlyFans "management companies" experience bleak working conditions that are only getting worse. Sales quotas are increasing and their transcripts are being used to train AI "which would replace the worst performers on the team." They're also aware that their work skirts the OnlyFans' terms and conditions, but they have their own workaround. ("The chatbot generates a message and the creator or a human worker hits send, allowing companies to comply with OnlyFans’ requirement that only humans send messages from a creator’s inbox.")

Elsewhere on the topic of "getting paid to tell lies that people want to believe," I am concerned about the vacancy at the head of the U.S. Bureau of Labor Statistics. 

As a former Fed economist put it, "Large, unpredictable shifts in economic policy are placing unusual strains on our measurement apparatus because they are causing large, unpredictable changes in the behavior of consumers and businesses. These changes are difficult to measure in real time." Measurement difficulties resulted in the previous BLS head losing her job. 

Her suggested replacement, E.J. Antoni:

(Some corners of the internet are also referring to him as "Austrian Screech," and it's hard to disagree.) 

My main concern is that he's going to say whatever it takes to keep his patron happy without understanding the damage he's doing. Justin Wolfers has likened BLS data to essential infrastructure  getting it wrong will have ripple affects that cause problems in a variety of systems.   

Image credit: PaintedFeet01 / Pixabay

Saturday, August 9, 2025

Permission to Quit


I’ve been struggling with games that stopped being fun (or never got fun in the first place).

  • Bear and Breakfast: This game progressed smoothly, I enjoyed unlocking different properties, and it was fun designing room layouts that maximized revenue while meeting the minimum requirements for room bonuses. But I’m at the point where upkeep involves too much cognitive load. By the time I’m done crossing the map to keep up with various maintenance tasks, I forgot what goal I was working on — it’s the doorway effect. There are too many moving pieces to track now, and I can’t tell whether I’m moving forward or just running in place.

  • Beholder: This game was dismal. It’s not actually fun to be a low-level cog in an oppressive state apparatus? I’ve heard that Papers, Please does fun things in this vein, but Beholder’s economy is difficult to follow — some of the characters made absolutely impossible demands early on, and I had no idea how to satisfy them. I couldn’t get a handle on how money, information, social status, surveillance equipment, and black market goods can be exchanged for profit. It feels like a game that wants to set up some weighty ethical dilemmas, but they're pretty easy to sidestep if you just stop playing.

  • Kingdom Come: Deliverance. This is one of the most detailed flower-picking simulators I’ve ever seen. I liked that your character can build experience in any one of a million skills, but I didn’t like how experience only comes from successfully using those skills. It took me six hours to find a bow, and I can’t afford enough arrows to practice with it. I can forget about pickpocketing — I keep getting caught and needing to skip town without ever improving. Meanwhile, my gear wears out and I burn through piles of money getting it cleaned and repaired. Gathering herbs is a way to make ends meet, but it has been a tedious, repetitive slog trying to build a character that’s fun to play. I need to stop expecting that that will change.

  • Moonring: It’s a neat idea, but this game will not run smoothly on my computer. It’s incredibly frustrating to struggle with a game recreating Apple IIe graphics that can’t match an Apple IIe’s processing speed. (Look, I’m aware it’s probably doing super complicated stuff under the hood, but my user experience has been laggy and disappointing.) I barely started exploring the first dungeon, but the delay between entering a command and seeing it play out is absolutely killing me. Fiddling with my system settings hasn’t helped.

  • Secret of Darkwoods: This is some AI-generated bullshit. I can’t complain too much, because it was free, but it feels like I’m flipping through somebody else’s completed book of Mad Libs. “Go to [location] and [interact] with [NPC]. Collect [treasure and/or stat bonus].” According to Steam, I’ve already put in more than the average amount of time needed to complete the game. The main quest is supposed to unearth the main character's mysterious backstory, but it hasn't captured my interest and it’s impossible to tell how much more time I'll need because the story progression is so haphazard.

I do try to put some effort into keeping track of which games I have played and completed, so I'm officially noting my intent to put these aside. There are other, more entertaining ways to spend my time. 

I can also spend less time playing games and more time getting creative. On LinkedIn, Small Loan Studio is running a 28-day tiny creativity jam. Each day is a single-word prompt and some encouragement to create a single piece of art every day over 4 weeks. (I think it officially started on August 1, but you can still start it up and follow the 28 prompts on whatever schedule works for you.)  

Elsewhere on the internet, it's Blaugust. It's worth watching, and people are having fun with it this year